Details:

- $20 to Register

- Teams of 2

- Double Bracket Elimination

- Winner takes cash pot up to $500!

- Hosted by GameStop and Mid Valley Mentors

- Brackets Assigned at Random

- Brackets and game times will be announced by email July 8th!



Under 18? You must have a signed

Parental Consent Form to play!

Download Parental Consent Form Here!

Benefiting  Mid Valley Mentors Youth Programs!

Tournament Rules & Guidelines

  1. An
     
  2. Players 18 years old and younger MUST bring a signed copy of the Parental Consent Form on game day or they will not be allowed to play. Players without consent forms will NOT receive a registration fee refund.
  3. Registration fees will not be refunded once paid for any reason. Teams must consist of two(2) players.
  4. The registration fee is $20 per person.  Each player must register individually and provide a team name and must list his/her team members on the registration form.
  5. Player are not permitted to bring their personal controllers, all equipment will be provided by GameStop.
  6. Teams may utilize the assistance of “coaches” at their own discretion.
  7. Teams must check in at least 30 minutes prior to their competition time.  All teams will be allowed 5 minutes for warm-up.
  8. Tournament schedules are updated every half hour, players are responsible for checking back for their scheduled times, players who fail to report within 10 minutes of the schedule time will be forfeited, all players must be present to begin.
  9. Registration fees are non-refundable and will not be reimbursed for any reason.  All payments must be made through the online registration button above.
  10. The MCF Tournament registration is first come first serve, Mid Valley Mentors reserves the right to deny registration to any player/team based on tournament capacity.
  11. Prizes. 1st place winners will receive 50% of registration fees ($500 maximum) in cash at close of the MCF Tournament. 2nd runners up will receive non-cash prizes.

GameStop and Mid Valley Mentors will not tolerate Contestants that cause problems or attempt to undermine the positive atmosphere. This includes Contestants that cheat, dispute on purpose, or repeatedly abuse Contestants. Violators will be dealt with accordingly including possible removal from the Tournament . As with all accusations, valid proof must be provided.

Abuse of our volunteer Staff will not be tolerated in any form. This includes written messages or verbal comments. Violators will asked to leave

A Contestant has 15 minutes to show-up and be ready to start the match. Failure to do so will result in a forfeit. Contestants are responsible for all scheduled matches.

Reporting

Contestants are responsible for reporting the match within 5 minutes of its completion. If a Contestant does not report matching results, the match will result in a ‘dispute. All matches need to be reported correctly by both Contestants. If there is an issue with a match, the match must first be reported accurately. Do not dispute the match on purpose. Disputing a match on purpose will result in disqualification from the Tournament.

Administrator decisions are final.

Cheating

The use of any communications other than what is provided within the game is prohibited. For example, the use of Skype or private chatting during a match is not allowed.

We have a zero tolerance policy for cheating. Contestants caught cheating, “glitching”, or abusing in-game mechanics in any way will be removed from the Tournament and GameBattles.

Referees

If a Contestant has any problems during a match, s/he may contact a Staff member to answer any questions or receive assistance. Please contact the Referees first as this is their job. If a Staff member is called into a match for any reason, all Contestants must comply with the Staff member’s instructions. Failure to do so will result in disqualification from the Tournament.

Verbally abusing Staff members called during a match will not be tolerated. The Contestant violating this rule will be disqualified.

Proof

Contestants need to show proof of winning each game in a match to be given the win for the game. All proof must be clearly visible and show the in-game full scoreboard during the completion of that game. The proof must all clearly show both Contestants to be considered valid.

All conversations between Contestants are not considered proof. This includes AIMs, emails, PMs, etc.

GAME PLAY

The higher seeded Player will host the first game. The lower seeded Player will host the second map. If the match goes to a Game 3 tiebreaker, the Player with the most Kills combined in Game 1 and Game 2 will host the third map. If there was a tie in kills, the higher seeded Player will host the third map. If neither Player is ranked, the Player with a team ID closest to 0 will be considered the higher ranked Player.

Settings

The default settings specified in these policies can be changed, but only if an option is available. The staff will support no other agreements, (i.e. verbal, AIM, email). So unless specified otherwise in the match details, these default regulations will be followed.

Settings – The tournament will be played on Call of Duty:MW2 for the Xbox 360.

  • Map: varies
    Game Mode:  team death match
  • Game Rules
    Time Limit: 15 Minutes
    Score Limit: 1500 Points
  • Team Options
    Spectating: Disabled
    Wave Spawn Delay: None
    Force Respawn: Enabled
    Radar Always On: No
  • Player Options
    Number of Lives: Unlimited
    Respawn Delay: None
    Max Health: Normal
    Health Regeneration: Normal
    KillCam: Enabled
  • Gameplay Options
    Headshots Only: Disabled
    Perks: Enabled
    Killstreak Rewards: Disabled
    Hardcore Mode: Disabled
    3rd Person: Disabled

Matches

Contestants may not delay a match for more than 5 minutes while in game.

Starting a Game with the wrong Game Settings may result in a forfeit of the game.

If a player does not show after 15 minutes of the scheduled match time, that player forfeits the match. To get help with a No Show issue, you MUST contact staff. 

If the Party Leader/Host wrongly ends a game, the player will forfeit the match.

A “Warm-up or Lag Test” must be completed prior to starting the match. This is a test round that doesn’t count and uses the standard game settings that will be used during the match. The team setting up the lag test should use a map that is NOT in the challenge template. If the game lags during this test, the other player with the best host should host the match.

If any player disconnects during the game, he or she forfeits the match.

 

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